


Incentives were applied to speed, even for starting dungeons. Skill/item balance at max level was nearly non-existent. Core functions that make an MMO work just didn’t exist. Hell, I still have guides on this site for playing it.īut it launched too early and too aggressively. The player housing was some of the best I’d ever had a chance to play with – and seeing how other players managed theirs was a lot of fun. The world felt cohesive, and the story made sense. I more than enjoyed the art style (squid head), and the controls were good enough to keep you engaged. I rather enjoyed the first few weeks, and the trip to max level. When Wildstar launched, I joined a guild of fellow bloggers – led by Liore.
